May 3 | Gaming Premodern Adventures

Join us for

Gaming Premodern Adventures
May 3, 5:00 pm

Join us on Zoom for a roundtable discussion hosted by the Medieval Studies Certificate Program and the Henri Peyre Institute, co-sponsored by the GEMS Certificate Program and the Pearl Kibre graduate student medievalists.

Register here:

“Chasing the Good Ending: Modeling Interactive Fiction in the Classroom with La Fille du comte de ponthieu”

Kay Healy is a second-year student in the French PhD program at the CUNY Graduate Center. Kay received their B.A. in Politics from Marymount University with minors in French, International Studies, and Gender Studies. Their undergraduate thesis, “Thinking in Epigrams: Wicked and Western Political Philosophy” was awarded departmental honors and their undergraduate sociological study, “Tactical Submission in Lean In For Graduates,” was published in Magnificat, winning them the Robert Reed Prize for nonfiction writing. They presented “Tactical Submission” as part of a panel on pop feminism at the Virginia Association of Communication Arts and Studies’ 2018 conference and also served as a panel moderator at the 2018 World Affairs Council of America national conference. In 2019 they worked with the Embassy Adoption Program in Washington, D.C. to promote cultural exchange in elementary school classrooms, partnering with over 80 embassies. Their current research at the Graduate Center highlights theatre, interactive fiction, and art as propaganda and moral education.

“Early Modern Roleplaying Games and Performance”

Erika T. Lin is an Associate Professor in the Ph.D. Program in Theatre and Performance at the Graduate Center, CUNY. She is the author of Shakespeare and the Materiality of Performance, which received the 2013 David Bevington Award for Best New Book in Early Drama Studies. With Gina Bloom and Tom Bishop, she edited the essay collection Games and Theatre in Shakespeare’s England (2021), supported in part by a fellowship from the American Society for Theatre Research. Her prize-winning articles have appeared in Theatre JournalNew Theatre Quarterly, and elsewhere. She is now writing a book on seasonal festivities and early modern commercial theatre, a project recognized by various honors and grants including an Andrew W. Mellon Long-Term Fellowship at the Folger Shakespeare Library. She recently served as the Book Review Editor of Theatre Survey and as a member of the Board of Trustees of the Shakespeare Association of America, for whom she continues as the Board representative to the Bylaws Committee.

“Choose Your Own Arthur: Making Canon Interactive in Pendragon Rising”

Rebecca Slitt holds a PhD in medieval history from Fordham University and taught at the university level for eight years. Her academic research and publications focused on aristocratic and literary culture in 12th-century Britain and Normandy, including political friendship, tournaments, queenship, and historiography. Now, she is a partner, editor, and author for Choice of Games, a publisher of interactive fiction in all genres; and its spinoff romance label Heart’s Choice. She has drawn on her background in medieval history to edit Choice of Games titles such as Pendragon Rising and the Nebula-finalist Road to Canterbury; and as a contributing writer for tabletop roleplaying games such as Timewatch, Geist, and Noirlandia.

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